Projects

  • Screenshot of ScoundrelJS web game interface

    ScoundrelJS

    A browser-based adaptation of the card game Scoundrel, faithfully translating its ruleset into an interactive digital experience with thoughtful quality-of-life improvements.

    Built over two focused sessions using Codex, guided by the original game rules, a pre-structured planning document, and open-source card assets. The project highlights rapid prototyping, clear rule implementation, and efficient use of AI-assisted development workflows.

  • Screenshot of X or Y Quiz Maker interface

    X or Y Quiz App

    Fullstack binary classification quiz platform meant for local use among students.

    Uses Python for backend, Angular + Tailwind for frontend, and a json with the local files as a databse. A solo project to get back into programming using modern tools.

  • Screenshot of MMCL Cup IT Quiz Show System

    MMCL Cup IT Quiz Show System

    A Quiz show system for use in the MMCL Cup. My final school project for my practicum.

    This was single-man project aimed to create an automated quiz system for the school.

  • Screenshot of Child-Robot Anthropomorphism Agent interface

    Child-Robot Anthropomorphism Agent

    A thesis project that used a locally hosted LLM to create an AI Agent that could talk with children.

    This was aimed to research Anthropomorphism and how to apply it for the benefit of future researchers.

Creative Projects

Selected creative work beyond software development.

  • Screenshot of Isekai Zero Creator Profile

    Isekai Zero Creator Profile

    A link to my creator profile on the Isekai Zero website, showcasing my work in the Isekai Zero platform and the content I have created for it.

    This showcases my work there in creating webview HTML, AI art + sprites, and AI based storytelling.